Navigation¶
Jump to Asset¶
Right click on any GUID and select Go to Definition
or press F12 to jump to the related mod or vanilla asset.
The plugin searches in the following locations for assets:
- Vanilla assets (1)
- Current mod
- Dependencies found in the workspace or in the mods folder (2)
- Any XML patch opened once during current session
-
Requires game path configuration.
Go to
File
>Preferences
>Settings
and search foranno
to configure the following:-Anno.*: Game Path
: path to your Anno installation (1)- For example
C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 117 - Pax Romana
.
See also the Setup page for detailed documentation.
- For example
-
Requires mods folder configuration.
Go to
File
>Preferences
>Settings
and search foranno
to configure the following:-Anno.*: Mods Folder
: path to yourmods/
folder to deploy and resolve dependencies (1)- Defaults to
<Game Path>/mods/
.
See also the Setup page for detailed documentation.
- Defaults to
Press Ctrl + T to search and quickly jump to an asset.
Outline¶
The plugin has custom outlines for ModOp patches and CFG & IFO files.
Clicking on an outline entry navigates the cursor to the according position in the document.
Open Outline
Press Ctrl + Alt + B and go to the tab Outline
.
Or alternatively, Ctrl + Shift + O to just jump to a section.
Naming Sections¶
<ModOps>
<!-- # Section 1 -->
<Group />
<ModOp Type="Add"/>
<!-- # Section 2 -->
<ModOp Type="Remove"/>
</ModOps>
Naming Groups¶
<ModOps>
<Group />
<!-- This group has a name -->
<Group />
</ModOp>